Friday, November 7, 2008
Role/Responsibilities
My role in the group was to make all of the movers and navigation through the map such as the transport ships, lifts and teleporters. I also created the falling rubble and other dangers which act as "snakes" in our snakes and ladder games. I also did the starting and ending cinematic, while delving into some kismet with my Kismet team mate Chris, in which we produced the necessary scripting to make all of the map work. I was also in charge of the dynamic lighting, while Jonno was in charge of all of the particle creating and placing, as well as helping out with the lighting.
Final Submission - 30 Second Experiment Video
I did all of my experimentation in a draft map environment, so that I would be able to find the best suitable matinee effects for the map. Each matinee sequence has been alted and has progressed from the first draft to the final outcome in the final map.
Final Submission - Image Captures
Cinematic
(Above) This is the final cinematic, in which the camera moves around displaying
the winning player who made it to the top first, who is then picked up by a spaceship
signifying winning the game.
(Below) This is the first cinematic activated when the game starts, it introduces the
level.
Falling Rubble
(Above and Below) These are images of falling rubble which falls
when triggered by a touch trigger. It creates an obsticle for the players to
avoid while traveling to the top.
(Below) Some of the bridges fall and take the players down more than one level,
some may even cause unwary players to fall to their deaths, needing to start from the
ground again.
some may even cause unwary players to fall to their deaths, needing to start from the
ground again.
Dynamic Lights
(Above) The dynamic lights turned off using a light switch.
(Below) The same area lit up with the dynamic lights.
(Above) While standing in green areas, players are able to call for transports which take them higher into the level.
(Below) A player standing on a transport mid air.
Grouped Movers
(Above) Movers, moving in groups, as the two doors open in
different directions and the lights change from red to green!
Special Effects
(Above), while walking into this room a player triggers a light which
changes colour over time while moving about the room
creating dramatic shadows and colours.
(Below) This spaceship flies around the building with a search light studying the
ruined remains. It can help show the way when the lights are turned off
within the building by a player.
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