Wednesday, August 13, 2008

Mirroring Explosions on Humanity

By mirroring the effect of a nuclear explosion on a city, such as in the Call of Duty 4 machinema movie, I hope to show how humans are affected by each other in things such as war. By placing human npcs in the virtual environment, I hope to reflect the direct impact of a large scale explosion on the human body as well as the effect of the built environment on the bodies of humans. I hope to achieve this by showing the impact of airborne objects from the surrounding buildings to the npc characters within the environment.

No comments: